The company recently issued a patent indicating that it is possible to track in-game assets using technologies such as blockchain and non-fungible tokens. The corporation made this information public. Sony is now researching the potential of both of these technological breakthroughs.
The invention is titled Recording Unique In-Game Digital Commodities Using Tokens on a Distributed Ledger, and the diagram provided with the description of the invention depicts the procedures required to keep track of changes in the ownership, graphical appearance, or metadata of digital goods. The existence of the patent was initially mentioned in an article published by Eurogamer. According to the patent, digital assets might range from a single gaming moment to specific in-game commodities or personalities. The patent allows for this range of options.
One of the fundamental principles underlying NFTs is a technology that can track the history of an in-game object as it is passed from player to player. This is one of the core ideas underlying NFTs. Sony patent describes in full the technologies that could achieve precisely that. If this technology is developed, it will be possible to follow the history of an in-game object as it is passed from player to player. Sony states in the patent that “there is no way to distinguish a specific instance of an in-game item that a famous player of the video game used to win a famous tournament from any other instance of the in-game item.” This allegation is reinforced by the fact that “there is no way to discern a single instance of an in-game item that a renowned video game player used to earn a famous prize.” This claim is based on the observation that “there is no way to determine a specific instance of an in-game item that a famous player of the video game used to win [Further citation is required],” which states that “there is no way to determine a specific instance of an in-game item that a famous player of the video game used to win [Further citation is required].”
Furthermore, the description of the invention implies that individuals find it “meaningful” to own or utilize one-of-a-kind items associated with well-known personalities or activities. This can be deduced from the fact that people are drawn to unusual things. This connection could take the form of a link to the objects themselves, or it could take the form of a link to the individuals or activities themselves.
It’s also worth noting that PlayStation filed for this patent in July of 2021, which was a long time before the wider issue of NFTs captured the public’s attention.
PlayStation takes part in its first event held outside of the global fighting tournament (NFT) circuit at EVO 2022. In a recent survey, PlayStation questioned its gaming community about non-game-playable goods (NFTs) they might be interested in acquiring. These NFTs are classified as collectibles. Non-fungible tokens (NFTs) based on Evo, music artists, esports, PlayStation commodities, and popular gaming characters are among the potential answers.
However, Sony has stated that the awards are “definitely not NFTs” because they “cannot be exchanged or sold.” Because “you can’t sell them,” this is the case. Virtual treasures have been incorporated into Sony’s recently established PlayStation Stars rewards system.
Not only the PlayStation but also other video game consoles have seen major chunks of the news cycle devoted to speculations and speculation about non-playable characters in the game (NFTs). While Electronic Arts continue to investigate the possibilities afforded by technology, GameStop has recently created a cryptocurrency and non-fungible token wallet. The Minecraft development team has decided against including non-fungible tokens (NFTs) or blockchain technology in their game. Despite the fact that a number of developers have declared their opposition to non-fungible tokens (NFTs) and that other development studios have spoken out against NFTs, this decision was made.
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